Dr. Daniel Possler
Vitae
- 1989 born in Vechta
- 2008-2014 studies of Media Management at the Department of Journalism and Communication Research, Hanover
- During the Media Management studies, internship in the new business division of the ZEIT Publishing Group, student employee in the new business division of simfy AG, broadcast assistant for 'NDR Aktuell 21.45' of the North German Broadcasting Corporation
- 2009-2014 Student assistant at the Institute for Music Education Research (2009-2011) and the Department of Journalism and Communication Research (2012-2014)
- 2014-2022 Research assistant at the Department of Journalism and Communication Research, Hanover
- 2015 and 2017 Research stay at the Florida State University, Tallahassee, USA
- 2020 PhD (Dr. phil.), topic: "Fascinating Entertainment: The Elicitation and Entertaining Quality of the Emotion Awe in Media Reception Using Video Games as a Case Example"
- 2022-2024 Research Assistant at the Julius-Maximilians-Universität Würzburg (Department of Media and Business Communication)
- Since May 2024 Research Assistant at the Department of Journalism and Communication Research, Hanover
Major teaching and research interests
- Reception and effects research / media psychology
- Entertainment research
- Use and effects of digital media (esp. video games and social media)
- Environmental communication
- (Computational) methods of empirical social research
Activities
- Young Members’ Representative of the Media Psychology Division of the German Psychological Society (since 2023), previously deputy Young Members’ Representative of the division (2021-2023)
- Co-organiser of the annual conference of the German Communication Association 2022 (https://dgpuk22.de)
- Member of the editorial board of ‘Media Psychology’ (since 2022)
- Lecturer of the „Media Entrepreneurship“ program at the Department of Journalism and Communication Research. Since 2013, more than 250 students have been supported in developing digital business models (http://www.mediaentrepreneurship.de/)
- Member of the International Communication Association (ICA), the European Communication Research and Education Association (ECREA), the German Society of Mass Communication (DGPuK) and the German Psychological Society (DGPs)
Publications
2025
Possler, D., Kümpel, A. S. & Klimmt, C. (2025). Grundlagen der interaktiven Medienrezeption [Basics of interactive media reception]. In V. Gehrau, H. Bilandzic, H. Schramm & C. Wünsch (Eds.), Medienrezeption [Media reception] (2nd compl. revised ed., pp. 79-98). Cologne: Nomos. doi.org/10.5771/9783748913597
Possler, D., Scheper, J., Raney, A. A. & Klimmt, C. (2025). Is there an easy path to eudaimonia? Novel insights on the dual-process perspective in media entertainment. Communication Research. Advanced Online Publication. doi.org/10.1177/00936502241306709
2024
Freytag*, A. & Possler*, D. (2024) How dual-message nature documentaries that portray nature as amazing and threatened affect entertainment experiences and pro-environmental intentions, Journal of Communication, 74(2), 130-144. doi.org/10.1093/joc/jqad044
* shared first authorship
Freytag, A., Possler, D., Spreen, N., Raney, A. & Klimmt, C. (2024). Explaining the rich entertainment appeal of nature documentaries and its conflicting motivational consequences. Mass Communication and Society. doi.org/10.1080/15205436.2024.2415987
Possler, D., Daneels, R., & Bowman, N. D. (2024). Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives. Games and Culture 19(5), 611-633. doi.org/10.1177/15554120231182498
Possler, D. (2024). Video games as meaningful or eudaimonic experiences. In J. Nussbaum (Ed.), Oxford Research Encyclopedia of Communication. doi.org/10.1093/acrefore/9780190228613.013.1485
Scheper, J., Leuppert, R., Possler, D., Freytag, A., Bruns, S. & Niemann-Lenz, J. (2024). Integrating R into statistics and data analysis education: Learnings from the development and evaluation of a teaching concept for communication science. Journalism & Mass Communication Educator, 0(0). doi.org/10.1177/10776958241296505
2023
Possler, D., Bowman, N. D., & Daneels, R. (2023). Explaining the Formation of Eudaimonic Gaming Experiences: A Theoretical Overview and Systemization Based on Interactivity and Game Elements. Frontiers of Communication. doi.org/10.3389/fcomm.2023.1215960
Heft, A., Jünger, J., Niemann-Lenz, J., & Possler, D. (2023). Die Nationale Forschungsdateninfrastruktur – eine Lösung infrastruktureller Bedarfe für die Inhaltsanalyse? [The National Research Data Infrastructure - a solution for infrastructural needs of content analysis?] Publizistik. 68, 355–376. doi.org/10.1007/s11616-023-00789-5
Bowman, N., Daneels, R., & Possler, D. (2023). Excited for Eudaimonia? An Emergent Thematic Analysis of Player Expectations of Upcoming Video Games. Psychology of Popular Media, 13(3), 416–427. doi.org/10.1037/ppm0000474
Possler, D. & Klimmt, C. (2023). Towards a model of the entertaining appeal of video game aesthetics. In R. Biermann, J. Fromme, & F. Kiefer (Eds.), Computerspielforschung: Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung [Computer game research: Interdisciplinary insights into the digital game and its cultural significance] (pp. 141-157). Leverkusen: Verlag Barbara Budrich.
Wulf, T., Possler, D., & Breuer, J. (2023). Content Analysis in the Research Field of Video Games. In F. Oehmer-Pedrazzi, S. H. Kessler, E. Humprecht, K. Sommer, & L. Castro (Eds.), Standardisierte Inhaltsanalyse in der Kommunikationswissenschaft – Standardized Content Analysis in Communication Research (pp. 287–297). Springer. doi.org/10.1007/978-3-658-36179-2_25
2022
Possler, D., Carnol, N. N., Klimmt, C., Weber-Hoffmann, I., & Raney, A. A. (2022). A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. In B. Göbl, E. van der Spek, J. Baalsrud Hauge, & R. McCall (Eds.), Entertainment Computing – ICEC 2022 (Vol. 13477, pp. 171–182). Springer doi.org/10.1007/978-3-031-20212-4_14
Possler, D. (2022). [Review of the book Game Data Science, by M. S. El-Nasr, T.-H. D. Nguyen, A. Canossa, & A. Drachen]. Publizistik, 67, 389-391. doi.org/10.1007/s11616-022-00733-z
2021
Possler, D. (2021). Faszinierende Unterhaltung: Die Entstehung und unterhaltsame Qualität der Emotion Awe (Ehrfurcht) bei der Medienrezeption am Beispiel von Videospielen [Fascinating Entertainment: The Elicitation and Entertaining Quality of the Emotion Awe in Media Reception Using Video Games as a Case Example]. Springer VS.
Buschow, C., Possler, D., & Scheper, J. (2021). Teaching Media Entrepreneurship: How a start-up simulation can increase students’ knowledge and encourage them to work in entrepreneurial contexts. Teaching Journalism & Mass Communication, 11(1), 65-69. aejmc.us/wp-content/uploads/sites/9/2021/07/TJMC-11.1-Buschow-et-al.pdf
Daneels, R., Bowman, N., Possler, D., & Mekler, E. (2021). The ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research. Media and Communication, 9(2), 178-190. doi.org/10.17645/mac.v9i2.3824
Kreissl, J., Possler, D., & Klimmt, C. (2021). Engagement with the gurus of gaming culture: Parasocial relationships to Let’s Players. Games and Culture, 16(8). doi.org/10.1177/15554120211005241
Klimmt, C. & Possler, D. (2021). A synergistic multiprocess model of video game entertainment. In P. Vorderer & C. Klimmt (Eds.), The Oxford handbook of entertainment theory (pp. 623-646). New York: Oxford University Press. doi.org/10.1093/oxfordhb/9780190072216.013.33
Possler, D., Klimmt, C. & Bowman, N. D. (2021). How awe affects players’ entertainment experiences over six weeks of playing. In J. B. Hauge, J. C. S. Cardoso, L. Roque & P. A. Gonzalez-Calero (Eds.), Entertainment Computing – ICEC 2021. Proceedings of the 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal (pp. 223-235). Berlin: Springer.
Possler, D. & Raney, A. A. (2021). Awestruck by entertainment: The role of the emotion awe in media entertainment. In P. Vorderer, & C. Klimmt (Eds.), The Oxford handbook of entertainment theory (pp. 419-436). Oxford, UK: Oxford University Press. doi.org/10.1093/oxfordhb/9780190072216.013.23
2020
Meier, A., Gilbert, A., Börner, S. & Possler, D. (2020). Instagram inspiration: How upward comparison on social network sites can contribute to well-being. Journal Of Communication, 70(5), 721-743. doi:10.1093/joc/jqaa025
Possler, D., Kümpel, A. S. & Unkel, J. (2020). Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation. Psychology of Popular Media, 9(4), 541–552. doi.org/10.1037/ppm0000248
Possler, D., Link, E. & Niemann-Lenz, J. (2020). Die Arztwahl online: Identifikation verschiedener Typen von Online-Bewertungen auf Arztbewertungsportalen [The patients' web-based choice of a doctor: Identification of different types of web reviews on review sites of doctors]. In A. Kalch & A. Wagner (Eds.), Gesundheitskommunikation und Digitalisierung. Zwischen Lifestyle, Prävention und Krankheitsversorgung [Health communication and digitalization. Between lifestyle, prevention and health care] (pp. 55-71). Baden-Baden: Nomos.
Schlütz, D. M., Possler, D, & Golombek, L. (2020). “Is he talking to me?”. Projections, 14(2), 1–25. doi.org/10.3167/proj.2020.140202
2019
Klimmt, C. & Possler, D. (2019). Video games. In M. B. Oliver, A. A. Raney & J. Bryant (Eds.), Media effects (4th ed.) (pp. 342-356). New York: Routledge.
Klimmt, C., Possler, D., May, N., Auge, H., Wanjek, L. & Wolf, A. (2019). Effects of soundtrack music on the video game experience. Media Psychology, 22(5), 689-713 https://doi.org/10.1080/15213269.2018.1507827
Niemann-Lenz, J., Bruns, S., Hefner, D., Knop-Hülß, K., Possler, D., Reich, S., Reinecke, L., Scheper, J. & Klimmt, C. (2019). Crafting a strategic roadmap for computational methods in communication science: Learnings from the CCS 2018 Conference in Hanover. International Journal of Communication, 13 [Special section on Computational Communication Science, edited by E. Domahidi, J. Yang, J. Niemann-Lenz & L. Reinecke]. Retrieved from ijoc.org/index.php/ijoc/article/view/10534
Possler, D., Bruns, S. & Niemann-Lenz, J. (2019). Data is the new oil – but how do we drill it? Pathways to access and acquire large data sets in communication science. International Journal Of Communication, 13 [Special section on Computational Communication Science, edited by E. Domahidi, J. Yang, J. Niemann-Lenz & L. Reinecke]. Available ijoc.org/index.php/ijoc/article/view/10534
2018
Possler, D., Klimmt, C. & Raney, A. A. (2018). Gaming is awesome! A theoretical model on cognitive demands and the elicitation of awe during video game play. In N. D. Bowman (Ed.), Video games: A medium that demands our attention (pp. 74-91). New York: Routledge.
2017
Link, E., Possler, D. & Möhring, W. (2017). Neue Strategien des Journalismus auf dem Prüfstand: Die Wirkung des Trends Datenjournalismus aus Rezipientensicht [New journalism strategies on trial: The effect of the trend data journalism from the recipients' perspective]. In M. Beiler, & B. Bigl (Eds.), 100 Jahre Kommunikationswissenschaft in Deutschland – vom Spezialfach zur Integrationsdisziplin [100 years of mass communication in Germany – From special discipline to integration discipline] (pp. 271-289). Konstanz: UVK.
Possler, D., Klimmt, C., Schlütz, D. & Walkenbach, J. (2017). A mature kind of fun? Exploring silver gamers‘ motivation to play casual games – Results from a large-scale online survey. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts: Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 280-296). Springer: Wiesbaden.
Possler, D. & Link, E. (2017). Der Trend Datenjournalismus und seine Bedeutung aus medienethischer Perspektive [The trend of data journalism and its significance from the perspective of media ethics]. In I. Stapf, M. Prinzing & A. Filipovic (Eds.), Gesellschaft ohne Diskurs? Digitaler Wandel und Journalismus aus medienethischer Perspektive [Society without discourse? Digital change and journalism from the perspective of media ethics] (pp. 103-120). Baden-Baden: Nomos. doi:10.5771/9783845279824-103
2015
Possler, D., Heuer, M. & Schoft, A. (2015). Social TV und Community. Eine Analyse des sozialen Verhaltens von Social-TV-Nutzern [Social TV and community. An analysis of the social behavior of social TV users]. In C. Buschow & B. Schneider (Eds.), Social TV in Deutschland [Social TV in Germany] (Vol. 30 of the monograph series of the the State Media Authority of Lower Saxony, pp. 85-107). Leipzig: VISTAS.
Possler, D., Hautzer, L., Buschow, C., Scherer, H. & Schneider, B. (2015). Die Dynamik von Social TV – Themenverläufe und Aufmerksamkeitsfaktoren der Twitter-Diskussion zum Dschungelcamp [The dynamic of social TV - Course of subjects and factors of attentiveness of the Twitter discussion about "I’m a Celebrity…Get Me Out of Here!"]. In S. Pagel (Ed.), Schnittstellen (in) der Medienökonomie [Interactions in/of media economy] (pp. 279-300). Baden-Baden: Nomos. Sowka, A., Klimmt, C., Hefner, D., Mergel, F. & Possler, D. (2015). Die Messung von Medienkompetenz. Ein Testverfahren für die Dimension „Medienkritikfähigkeit“ und die Zielgruppe „Jugendliche“ [Measuring media literacy. An empirical test instrument for critical appraisal skills regarding media use and the target group of adolescents]. Medien & Kommunikationswissenschaft, 63(1), 62-82.
Papers
2024
Bowman, N. D., Possler, D., & Daneels, R. (2024, September). (Are we) motivated to game for meaning? Insights and challenges from extant literature on eudaimonia in digital games research. Paper presented at the 10th Conference of the European Communication Research and Education Association (ECREA), September 24-27, 2024, Ljubljana, Slovenia.
Possler, D. (2024, September). Videospielen als eudaimonisches Erlebnis: Eine Bestandsaufnahme und Agenda für die zukünftige Forschung [Video games as a eudaimonic experience: A review and agenda for future research]. Paper presented at the 53rd Congress of the German Psychological Society (DGPs), September 15-19, 2024, Wien, Austria.
Dietrich, F., Possler, D., Lammers, A., & Scheper, J. (2024, March). Open Source Transformer Modelle: Ein einfaches Werkzeug zur automatisierten Inhaltsanalyse für die (deutschsprachige) Kommunikationswissenschaft [Open Source Transformer Models: A simple tool for automated content analysis for German-speaking communicacion science]. Poster presented at the 69th Annual Conference of the German Communication Association (DGPuK), March 13-15, 2024, Erfurt, Germany.
Holl, E., Possler, D. & May, H. M. (2024, January). Prägende Videospielereignisse und deren hedonischen und eudamonischen Qualitäten [Memorable video game episodes and their hedonic and eudamonic qualities]. Paper presented at the Annual Conference of the Media Reception and Effects division of the German Communication Association (DGPuK), January 24-26, 2024, Fribourg, Swiss.
2023
Possler, D. (2023, October). Affirmative Media Entertainment: Eudaimonia Beyond Growth? Paper presented at the Positive Media Psychology Symposium, October 5-8, 2023, Orange, USA.
Dietrich, F., Possler, D., & Dale, K. R. (2023, September). Digital Emotion Contagion in Online Environments: An Automated Content Analysis of Comments from Self-Transcendent YouTube Videos. Paper presented at the 13th Biannual Conference of the Media Psychology Division of the German Psychological Association, September 6-8, 2023, Esch-sur-Alzette, Luxembourg.
Possler, D., Reichelt, C., Vyatkin, B., & Klimmt, C. (2023, September). Player Performance and Video Game Entertainment: Why is Low Difficulty So Appealing? Paper presented at the 13th Biannual Conference of the Media Psychology Division of the German Psychological Association, September 6-8, 2023, Esch-sur-Alzette, Luxembourg.
Freytag, A. & Possler, D. (2023, May). Beyond the Myth of Pristine Nature: How Dual-Message Nature Documentaries Affect Entertainment Experiences and Pro-Environmental Intentions. Paper presented at the 73rd Annual Conference of the International Communication Association (ICA), May 25-29, 2023, Toronto, Canada.
Possler, D., Scheper, J, Klimmt, C. & Raney, A.A. (2023, May). Is there an easy path to eudaimonia? Novel insights on the dual-process perspective in media entertainment. Paper presented at the 73rd Annual Conference of the International Communication Association (ICA), May 25-29, 2023, Toronto, Canada.
Possler, D., Bowman, N., & Rowan, D. (2023, May). A Theoretical Framework of the Formation of Eudaimonic Video Game Experiences. Paper presented at the 73rd Annual Conference of the International Communication Association (ICA), May 25-29, 2023, Toronto, Canada.
Possler, D., Meier, A., Gilber, A., & Scherer, H. (2023, May). Sharing Awe: Vicarious Self-Transcendent Experiences via Social Media. Paper presented at the 73rd Annual Conference of the International Communication Association (ICA), May 25-29, 2023, Toronto, Canada.
Holl, E., Possler, D., May, H. & Melzer, A. (2023, May). I Still Remember – Memorable Gaming Experiences and Their Hedonic and Eudaimonic Qualities. Poster presented at the 73rd Annual Conference of the International Communication Association (ICA), May 25-29, 2023, Toronto, Canada.
Possler, D., Scheper, J. & Klimmt, C. (2023, January). Bedeutsame Unterhaltungserfahrungen ohne Herausforderung? Neue Erkenntnisse zur Zwei-Prozess-Perspektive auf hedonisches und eudaimonisches Entertainment [Meaningful Entertainment Experiences Without Challenges? New Insights Into the Dual-Process Perspective on Hedonic and Eudaimonic Entertainment]. Paper presented at the Annual Conference of the Media Reception and Effects division of the German Communication Association (DGPuK), January 19-21, 2023, Augsburg, Germany.
Possler, D. & Freytag, A. (2023, January). Take the Good with the Bad: Wie Naturdokumentationen über Emotionen umweltschützende Verhaltensintentionen stärken können [Take the Good With the Bad: How Nature Documentaries Can Strengthen Environmentally Protective Behavioral Intentions via Emotions]. Paper presented at the Annual Conference of the Media Reception and Effects division of the German Communication Association (DGPuK), January 19-21, 2023, Augsburg, Germany.
2022
Bowman, N., Possler, D., & Daneels, R. (2022, November). Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games. Paper presented at the 108th Annual National Communication Association (NCA) Conference, November 17-20, 2022, New Orleans, USA.
Possler, D., Carnol, N. N., Klimmt, C., Weber-Hoffmann, I., & Raney, A. A. (2022, November). A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self. 21th International Conference on Entertainment Computing (ICEC 2022), November 1-3, 2022, Bremen, Germany.
Freytag, A. & Possler, D. (2022, October). Beyond the Myth of Pristine Nature: How Dual-Message Nature Documentaries Affect Entertainment Experiences and Pro-Environmental Intentions. Paper presented at the 9th Conference of the European Communication Research and Education Association (ECREA), October 19.-22. 2022, Aarhus, Denmark.
Possler, D., & Raney (2022, September). An Intuitive Sense of Meaning and Pleasure: Extending Dual-Process-Models of Entertainment to Account for Self-Transcendent Media Experiences. Paper presented at the 52nd Congress of the German Psychological Society (DGPs), September 10-15, 2022, Hildesheim, Germany.
Freytag, A., & Possler, D. (2022, September). Beyond the Myth of Pristine Nature: How Dual-Message Nature Documentaries Affect Entertainment Experiences and Pro-Environmental Intentions. Paper presented at the 52nd Congress of the German Psychological Society (DGPs), September 10-15, 2022, Hildesheim, Germany.
Possler, D., Daneels, R., & Bowman, N. D. (2022, June). Seeking More than Pleasure? Ein Scoping Review zum Konzept der eudaimonischen Videospielmotive [Seeking More Than Pleasure? A Review on the Concept of Eudaimonic Gaming Motivations]. Paper presented at the Annual Conference of the Media Reception and Effects division of the German Communication Association (DGPuK), June 7-9, 2022, Düsseldorf, Germany.
Possler, D., Daneels, R., & Bowman, N. D. (2022, May). Do Players Seek Meaning or Stumble upon it? Exploring Fans’ (Eudaimonic) Motivations for Upcoming Games. Paper presented at the 72nd Annual Conference of the International Communication Association (ICA), May 26-30, 2022, Paris, France.
Possler, D., & Raney (2022, May). Making Sense and Sense Making: Extending Dual-Process Models of Entertainment to Account for Self-Transcendent Experiences. Paper presented at the 72nd Annual Conference of the International Communication Association (ICA), May 26-30, 2022, Paris, France.
Freytag, A., Possler, D., Spreen, N., Raney, A. A., & Klimmt, C. (2022, May). Explaining the Rich Entertainment Appeal of Nature Documentaries and its (Partially) Pro-Environmental Consequences. Paper presented at the 72nd Annual Conference of the International Communication Association (ICA), May 26-30, 2022, Paris, France.
Heft, A., Jünger, J., Niemann-Lenz, J., Possler, D., & Strippel, C. (2022, February). Forschungsinfrastrukturen für die Kommunikations- und Medienforschung [Research infrastructures for communication and media research]. Workshop hosted at the Annual Conference of the German Communication Association (DGPuK), February 22-24, 2022, Hannover, Germany, virtual conference.
2021
Possler, D., Klimmt, C., & Bowman, N. D. (2021, November). How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing. Paper presented at the 20th International Conference on Entertainment Computing (ICEC 2021), November 2-5, 2021, Coibra, Portugal.
Possler, D., Meier, A., Börner, S., Gilbert, A., & Scherer, H. (2021, September). Sharing Awe: Vicarious Transcendent Experiences via Social Media. Poster presented at the 12th Biannual Conference of the Media Psychology Division of the German Psychological Association, September 8-10, 2021, Aachen, Germany.
Freytag, A., Possler, D., Klimmt, C., & Raney, A. A. (2021, September). Naturetainment: Exploring the Role of Connectedness to Nature for Nature Documentary Entertainment. Poster presented at the 12th Biannual Conference of the Media Psychology Division of the German Psychological Association, September 8-10, 2021, Aachen, Germany.
Freytag, A., Possler, D., & Lammers, A. (2021, September). When feeling guilty does good – The effect of guilt appeals in nature documentaries for entertainment experiences and pro-environmental behavior intentions. Paper presented at the 8th Conference of the European Communication Research and Education Association (ECREA), September 6-9, 2021, Braga, Portugal, virtual conference.
Possler, D., Borgmann, P., Temps, J., Klimmt, C., Breuer, J., & Wulf, T. (2021, September). Unlocking the potential of user reviews for video game entertainment research: A case study on the use of supervised machine learning to analyze player reviews. Paper presented at the 8th Conference of the European Communication Research and Education Association (ECREA), September 6-9, 2021, Braga, Portugal, virtual conference.
Possler, D., Scheper, J., Borgmann, P., Breuer, J., Klimmt, C., Temps, J., & Wulf, T. (2021, July). Informativeness of user-written game reviews. Poster presented at the 7th International Conference on Computational Social Science (IC2S2), July 27-31 2021, Zürich, Swiss, virtual conference.
Possler, D. & Klimmt, C. (2021, May). The Entertaining Appeal of Video Game Aesthetics. Paper presented at the 71st Annual Conference of the International Communication Association (ICA), May 27-31, 2021, virtual conference.
Daneels, R., Bowman, N. D., Possler, D., Mekler, E. D. (2021, May). The ‘Eudaimonic Experience’: A Theoretical Review of the Concept in Digital Games Research. Paper presented at the 71st Annual Conference of the International Communication Association (ICA), May 27-31, 2021, virtual conference.
Possler, D., Reichelt, C., Klimmt, C., & Reich, S. (2021, January). Easy Fun und Hard Fun? Die Rolle des Schwierigkeitsgrades eines Videospiels für das Unterhaltungserleben [Easy fun and hard fun? The role of the difficulty level of a video game for the entertainment experience]. Paper presented at the Annual Conference of the Media Reception and Effects division of the German Communication Association (DGPuK), 28-29 January, 2021, virtual conference.
2020
Meier, A., Gilbert, A., Börner, S. & Possler, D. (2020, May). Instagram inspiration: How upward comparison on social network sites can contribute to well-being. Paper presented at the 70th Annual Conference of the International Communication Association (ICA), May 21-25, 2020, Gold Coast, Australia.
Freytag, A., Klimmt, C., Possler, D., Spreen, N. & Goslar, J. (2020, January). Naturetainment: Hedonisches und eudaimonisches Unterhaltungserleben von Naturdokumentationen als medial-simulierte Naturerfahrung [Naturetainment: Hedonic and eudaimonic entertainment experience of nature documentaries as media-simulated nature experience]. Paper presented at the Annual Conference of the German Society of Mass Communication's Expert Group Reception and Effects Research, January 24, Würzburg.
von Hören, S., Knop-Hülß, K., Possler, D. & Klimmt, C. (2020, January). „Lies mir meine Nachrichten vor!“ Effekte der parallelen Nutzung von Infotainment während des Autofahrens ["Read me my news!" Effects of parallel use of infotainment while driving]. Paper presented at the German Society of Mass Communication’s Expert Group Reception and Effects Research, January 23-25, 2020, Würzburg.
Scheper, J., Possler, D. & Klimmt, C. (2020, January). Faszinierende Spiele – Auslöser und unterhaltsame Wirkungen der Emotion Ehrfurcht („Awe“) in Videospielen [Fascinating games - Triggers and entertaining effects of the emotion awe ("awe") in video games]. Paper presented at the German Society of Mass Communication’s Expert Group Reception and Effects Research, January 23-25, 2020, Würzburg.
2019
Meier, A., Gilbert, A., Börner, S. & Possler, D. (2019, September). Instagram inspiration: Investigating content and channel effects on upward social comparison, envy, and inspiration from Instagram use. Paper presented at the 11th Conference of the Media Psychology Division of the German Psychological Association, September 4-6, 2019, Chemnitz.
Kreissl, J., Possler, D. & Klimmt, C. (2019, May). Parasocial relationships to internet celebrities: The case of Let’s Players. Paper presented at the 69th Annual Conference of the International Communication Association (ICA), May 24-28, 2019, Washington, D.C., USA.
Possler, D., Bruns, S. & Niemann-Lenz, J. (2019, May). Data is the new oil – but how do we drill it? Pathways to access and acquire large data sets in communication science. Paper presented at the 69th Annual Conference of the International Communication Association (ICA), May 24-28, 2019, Washington D.C., USA.
Possler, D., Klimmt, C., Raney, A. A., Steger, F., Landmann, L. & Seibert, J. (2019, May). The “Wow!”-effect: Introducing awe as novel element of the (VR) video game experience. Paper presented at the 69th Annual Conference of the International Communication Association (ICA), May 24-28, 2019, Washington D.C., USA.
Possler, D., Scheper, J., Kreissl, J., Raney, A. A., Kuempel, A. S. & Unkel, J. (2019, May). Awe-Inspirational gaming: Exploring the formation and entertaining effects of awe in video games. Paper presented at the 69th Annual Conference of the International Communication Association (ICA), May 24-28, 2019, Washington, D.C., USA.
Meier, A., Gilbert, A., Börner, S. & Possler, D. (2019, January). Positive Wirkungen durch soziale Aufwärtsvergleiche auf sozialen Netzwerkseiten? Wie Instagram-Nutzung Inspiration hervorrufen und so das Wohlbefinden steigern kann [Positive effects through social bottom-up comparisons on social networking sites? How Instagram use can induce inspiration and increase well-being]. Paper presented at the Annual Conference of the Expert Group Reception and Effects Research of the German Society of Mass Comunication, January 31 to February 2, Mainz.
2018
Possler, D., Link, E. & Niemann-Lenz, J. (2018, November). Die Arztwahl Online. Identifikation verschiedener Typen von Online-Bewertungen auf Arztbewertungsportalen [The online choice of a doctor. Identification of different types of online reviews on review sites of doctors]. Paper presented at the 3rd Annual Conference of the Expert Group Health Communication of the German Society of Mass Communication, November 15-17, 2018, Augsburg.
Possler, D., Kuempel, A. S., Unkel, J. & Klimmt, C. (2018, November). Awe-inspiring video games: Exploring the role of the emotion awe for video game entertainment. Paper presented at the 7th Conference of the European Communication Research and Education Association (ECREA), October 31 to November 3, 2018, Lugano, Switzerland.
Niemann-Lenz, J. & Possler, D. (2018, September). Best-Practice-Strategie zur Klassifizierung von Online-Rezensionen mit Hilfe von Support-Vector-Machines [Best practice strategy for the classification of online rewiews using support vector machines]. Paper presented at Annual Conference of Expert Group Methods of the German Society of Mass Communication, September 12-14, 2018, Ilmenau.
Niemann-Lenz, J., Possler, D. & Bruns, S. (2018, September). Daten sind das neue Öl! Ok, aber wie fördern wir es? Möglichkeiten des Zugangs zu großen Kommunikationsdatensätzen [Data are the new oil! Okay, but how do we flow it? Possible access to big communication data sets]. Paper presented at the Annual Conference of the Expert Group Methods of the German Society of Mass Communication, September 12-14, 2018, Ilmenau.
Klimmt, C., Buschow, C., Heimer, A. & Possler, D. (2018, Juni). Exploring the role of media experiences in entrepreneurship motivation. Paper presented at the 15th Annual Conference of the European Media Management Association (EMMA), June 13-15, 2018, Warsaw, Poland.
Klimmt, C., Possler, D. & Steger, F. (2018, May). True presence, finally: The effect of virtual reality on video game enjoyment. Paper presented at the 68th Annual Conference of the International Communication Association (ICA), May 24-28, 2018, Prague, Czech Republic.
Possler, D., Kuempel, A. S. & Unkel, J. (2018, May), Entertainment motivations and gaming-specific gratifications as antecedents of hedonic and eudaimonic gaming entertainment experience. Paper presented at the 68th Annual Conference of the International Communication Association (ICA), May 24-28, 2018, Prague, Czech Republic.
Raney, A. A. & Possler, D. (2018, May). Awe. Paper presented at the 68th Annual Conference of the International Communication Association (ICA), May 24-28, 2018, Prague, Czech Republic.
Possler, D., Klimmt, C. & Raney, A. A. (2018, April). Awe-inspired entertainment: How video games can elicit awe to create enjoyable and meaningful experiences. Paper presented at the Conference "Media2Inspire: A Research Symposium on Self-Transcendent Media Content and Experiences", April 20-21, 2018, Talahassee, USA.
Klimmt, C., Possler, D., Steger, F., Borgmann, P. Muminovic, A., Reichelt, C., Schlögl, F. & Hadler, P. (2018, January). Ankereffekte in der medienvergleichenden Selbstbericht-Messung von Rezeptionserfahrungen: das Beispiel des Präsenzerlebens beim Computerspielen mit VR (versus herkömmlichem Bildschirm) [Anchor effects in the media-comparing self-report measurement of reception experiences: The example of presence experience during video games with VR (vs. conventional computer monitor]. Paper presented at the Annual Conference of the Reception and Effects Research Section of the German Society of Mass Communication (DGPuK), January 25-27, 2018, Hohenheim.
Possler, D., Kümpel, A. S. & Unkel., J. (2018, January). Die Rolle von Unterhaltungsorientierungen und gamingspezifischen Gratifikationen für das Unterhaltungserleben in Videospielen [The role of entertainment orientations and gaming-specific gratifications for the entertainment experience in video games]. Paper presented at the Annual Conference of the Reception and Effects Research Section of the German Society of Mass Communication (DGPuK), January 25-27, 2018, Hohenheim.
2017
Possler, D., Klimmt, C. & Lada, T. (2017, September). Understanding poke-fun: Location-based play and nostalgia as new sources of video game appeal. Paper presented at the 10th Conference of the Media Psychology Section of the German Society of Psychology (DGPs) (MediaPsychology 2017), September 6-8, 2017, Landau.
Possler, D., Klimmt, C., Schlütz, D. & Walkenbach, J. (2017, July). A mature kind of fun? Exploring silver gamers' motivation to play casual games – Results from a large- scale online survey. Paper presented at the 3rd International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017, July 12-14, 2017, Vancouver, Canada.
Possler, D., Klimmt, C. & Kisser, M. (2017, May). Like gaming, but without playing? Audience gratifications of watching “Let’s Play” videos. Paper presented at the 67th Annual Conference of the International Communication Association (ICA), May 25-29, 2017, San Diego, USA.
Possler, D., Link, E. & Niemann-Lenz, J. (2017, May). Help, I need somebody! Help, not just anybody! Determinants of the helpfulness of physician reviews. Paper presented at the 67th Annual Conference of the International Communication Association (ICA), May 25-29, 2017, San Diego, USA.
Possler, D., Schlütz, D. & Golombek, L. (2017, May). “Is he talking to me?” How breaking the fourth wall influences enjoyment. Paper presented at the 67th Annual Conference of the International Communication Association, May 25, San Diego, USA.
Schlütz, D., Possler, D., Eckhardt, A., Heuer, M. & Schwarze, H. (2017, May). Disengage to enjoy: Investigating the state-trait distinction of moral disengagement. Paper presented at the 67th Annual Conference of the International Communication Association, May 25, San Diego, USA.
Possler, D., Klimmt, C. & Raney, A. A. (2017, April). Gaming is awesome! A theoretical model on cognitive demands and the elicitation of awe during video game play. Paper presented at the BEA’s Research Symposium 2017 „Video Games: A Medium that Demands Our Attention“, April 23, 2017, Las Vegas, USA.
Possler, D., May, N. & Klimmt, C. (2017, January). Nur schmückendes Beiwerk? Die Rolle von Soundtrack-Musik für das (Horror-) Unterhaltungserleben beim Computerspielen [Just embellishment? The role of soundtrack music for the (horror) entertainment experience during video games]. Paper presented at the Annual Conference of the Expert Group Reception and Effects Research of the German Society of Mass Communication, January 26-28, 2017, Erfurt.
Possler, D., Schlütz, D., Eckhardt, A., Heuer, M. & Schwarze, H. (2017, January). Moral Disengagement als Moderator und Mediator im Rezeptionsprozess [Moral Disengagement as moderator and mediator in the reception process]. Paper presented at the Annual Conference of the Expert Group Reception Research, January 26-28, 2017, Erfurt.
2016
Ji, Q., Possler, D. & Zhao, W. (2016, November). Just like sport games: Motivations for watching video game streaming. Paper presented at the 102nd Annual Conference of the National Communication Association (NCA), November 10-13, 2016, Philadelphia, USA.
Possler, D., Schmeil, N., Ji, Q, Klimmt, C., Ding, W., Lu, Z. & Wang, W. (2016, November). A question of culture? A comparative study of motivations to watch digital game live streams among American, British, and Chinese users. Paper presented at the 6th Conference of the European Communication Research and Education Association (ECREA), November 9-12, 2016, Prague, Czech Republic.
Klimmt, C., Possler, D., Auge, H., Wolf, A.-L. & Wanjek, L. (2016, June). Effects of soundtrack music on the gameplay Experience. Poster presentation at the 66th Annual Conference of the International Communication Association (ICA), June 9-13, 2016, Fukuoka, Japan.
Link, E. & Possler, D. (2016, June). Social science done on deadline: Data journalism and its impact on the reading experience and perceived credibility. Poster presentation at the 66th Annual Conference of the International Communication Association (ICA), June 9-13, 2016, Fukuoka, Japan.
Possler D. (2016, June). Examining video games’ power to inspire prosociality through self-transcendent emotions. Paper presented at the 66th Annual Conference of the International Communication Association (ICA), June 9-13, 2016, Fukuoka, Japan.
Possler D., Klimmt, C., Carnol, N., Weber, I. & Raney, A. A. (2016, June). Variation in player-avatar relationships: Towards a genre-independent typology. Paper presented at the 66th Annual Conference of the International Communication Association (ICA), June 9-13, 2016, Fukuoka, Japan.
Possler D., Klimmt, C., Fellechner, F. & Golombek, L. (2016, June). Critics’ appreciation of digital games as art: The case of soundtrack music. Paper presented at the Game Studies Division 2016 Pre-Conference of the 66th Annual Conference of the International Communication Association (ICA), June 8, 2016, Tokyo, Japan.
Possler D., Klimmt, C. & Raney, A. A. (2016, June). Inspirational video games: The impact of game-induced awe on appreciation and pro-social behavior. Paper presented at the Game Studies Division 2016 Pre-Conference of the 66th Annual Conference of the International Communication Association (ICA), June 8, 2016, Tokyo, Japan.
Klimmt, C., Kreissl, J. & Possler, D. (2016, March). Die neuen Entertainer: Parasoziale Beziehungen zu Youtube-Stars am Beispiel von „Lets Playern“ [The new entertainer: Parasocial relationships with Youtube stars using the example of „Lets Players“]. Paper presented at the 61st Annual Conference of the German Society of Mass Communication, March 30 to April 1, 2016, Leipzig.
Link, E. & Possler, D. (2016, March). Krisenstrategien des Journalismus auf dem Prüfstand: Der Wert des Trends Datenjournalismus [Journalism's crisis strategies on trial: The value of the data journalism trend]. Paper presented at the 61st Annual Conference of the German Society of Mass Communication, March 30 to April 1, 2016, Leipzig.
Scherer, H. & Possler, D. (2016, March). Faszinierende Könner oder nette Jungs? Eine inhaltsanalytische Untersuchung der Entstehung von Parasozialen Beziehungen [Fascinating artists or nice guys? A content analysis of the formation of parasocial relationships]. Poster presentation at the 61st Annual Conference of the German Society of Mass Communication, March 30 to April 1, 2016, Leipzig.
Possler, D., Kisser, M. & Klimmt, C. (2016, January). Watch me play. Gratifikationen der Zuschauer von Youtube®-Entertainment: Der Fall „Let’s Play“-Videos [Watch me play. Gratifications of the audience of Youtube®-Entertainment: The case of „Let’s Play“ videos]. Paper presented at the Annual Conference of the Expert Group Reception and Effects Research of the German Society of Mass Communication, January 28-30, 2016, Amsterdam, The Netherlands.
2015
Possler, D. & Buschow, C. (2015, October). Zur externen Validität der digitalen Quote im Fernsehmarkt: Methodeninnovation und -Kritik [On the external validity of the digital rating in the television market: Method innovation and method critique]. Paper presented at the Conference „Methodological Approaches on the Research of Media Structures, Media Organizations and Media Strategies“, Annual Conference of the German Association of Mass Comunication's Expert Group Media Economy, October 17, 2015, Zurich, Switzerland.
Possler, D., Owsianski, S.-A. & Scherer, H. (2015, October). Wenn Nationalspieler zu Freunden werden. Parasoziale Beziehungen zu deutschen Fußballnationalspielern [When international players become friends. Parasocial relationships to German soccer players]. Poster presentation on the Conference of the Ad Hoc Group Media Sport and Sport Communication of the German Society of Mass Communication, October 5-6, 2015, Munich.
Hautzer, L. & Possler, D. (2015). „Karrieren im Dschungel“ – Eine inhaltsanalytische Untersuchung von Social TV-Themenzyklen und ihren Einflussfaktoren am Beispiel der Twitter-Kommunikation zur Sendung „Ich bin ein Star – Holt mich hier raus! 2014“ ["Careers in the jungle" - A content analysis of social TV subject cycles and their influence factors using the example of the Twitter communication on the TV show "I'm a celebrity - Get me out of here! 2014"]. Paper presented at the Annual Conference of the Expert Group Methods of Mass Communication of the German Society of Mass Communication, September 24-26, 2015, Hohenheim.
Possler, D., Klimmt, C., Carnol, N. N., Grote, L., Scharfenberg, N., Weber, I., & Raney, A. A. (2015, May). Human and digital bodies becoming one and going apart: Differences and situation dynamics in player-avatar relations. Paper presented at the Game Studies Division 2015 Pre-Conference of the 65th Annual Conference of the International Communication Association (ICA), May 21-26, 2015, San Juan, Puerto Rico.
Sowka, A., Klimmt, C., Hefner, D. & Possler, D. (2015, May). Does media literacy make the difference between young people’s harmless and harmful smartphone use? Paper presented at the 65th Annual Conference of the der International Communication Association (ICA), May 21-25, 2015, San Juan, Puerto Rico.
Sowka, A., Klimmt, C., Hefner, D. & Possler, D. (2015, May). The measurement of media literacy: Development and testing of an empirical test instrument. Paper presented at the 65th Annual Conference of the der International Communication Association (ICA), May 21-25, 2015, San Juan, Puerto Rico.
Klimmt, C., Fietz, H., Sowka, A., Possler, D. & Hefner, D. (2015, January). Eigenschaften exzessiver Mediennutzer: Ein „Reverse Engineering“-Ansatz zur Identifikation von Risikofaktoren [Characteristics of excessive media users: A „reverse engineering“ approach to identify risk factors]. Paper presented at the Annual Conference of the Expert Group Reception and Effects Research of the German Society of Mass Communication, January 22-24, Bamberg.
2014
Possler, D., Hautzer, L., Scherer, H., Schneider, B. & Buschow, C. (2014, November). Die Dynamik von Social TV - Themenverläufe und inhaltliche Aufmerksamkeitsfaktoren [The dynamic of social TV - Courses of subjects and content-based factors of attentiveness]. Paper presented at the Conference "Interfaces (in) of Media Economy", Annual Conference of the German Society of Mass Communication, Expert Group "Media Economy", November 14, 2014, Mainz.
2013
Hoffmann, O., Kränz, S., Possler, D. & Riesenberg, F. (2013, October). Von der Kassette zur Social Music Experience. Was Nutzer am Musikdienst Spotify schätzen [From the audio cassette to social music experience. What users appreciate regarding the music service Spotify]. Paper presented at the Festival "40 Years University of Music, Theater and Media at Emmichplatz. Innovations of Music and Media - Research at the University of Music, Theater and Media", October 16, 2013, Hanover.
Last modified: 2025-01-29
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